raycaster

first person shooter like it's 1993
git clone git://git.klockenschooster.de/raycaster.git
Log | Files | Refs | README | LICENSE

DateCommit messageAuthorFiles+-
2018-06-03 18:47add separate directional collision values, port old random map generatorJan Wolff8+253-12
2018-03-30 21:35add weapon animations into codeJan Wolff6+37-14
2018-03-29 21:56fix several compiler warnings, restructure in a few places, change default compiler to gcc, add debug target to makefileJan Wolff14+92-42
2018-03-28 22:15now using physfsJan Wolff4+32-15
2018-03-28 18:40learned some new things about c and used them, also weapon mockupJan Wolff8+122-49
2018-03-27 19:19added first working slime enemy prototype, several refactorings and fixes along the wayJan Wolff30+262-59
2018-03-08 11:21bound some sprintf callsJan Wolff2+5-7
2018-02-28 21:05refactor stuff, decouple player and monster structures and logicJan Wolff11+204-140
2018-02-26 20:16add tilemap collision to hitscanning, add shooting prototypeJan Wolff3+103-20
2018-02-24 20:07restructured hitscan codeJan Wolff3+35-13
2018-02-22 21:53started hitscanningJan Wolff6+138-26
2018-02-14 19:44add menu - fix strafingJan Wolff9+142-19
2018-02-11 18:57try "good enough" collisionJan Wolff3+31-6
2018-02-11 16:32Initial commitJan Wolff27+681-0